사이트 로그인
2026.01.24 18:21
As the team grows, it makes sense that it is able to create more original content as opposed to relying on store-bought assets. However, PUBG Corp. may struggle to drum up support for the idea that it should be able to sue games like Fortnite when it relies on pre-made assets, and didn't even create the battle royale genre in the first pl
The Los Angeles expo has reined supreme as one of the year’s largest, priciest, and most-watched events for its major gaming industry reveals and teases. Originally, E3 was understood primarily as an insider event for press and publishers in the gaming industry but, as of recently, the convention has opened its doors to the public, with special "Gamer Passes" made available to unaffiliated consumers excited for the demo stations, booths, special events, and more. But before all that happens, the industry's biggest publishers host press conferences and showcases in advance of E3 to unveil their upcoming lineup. Sony's PlayStation press conference is only June 11, but it seems their entire schedule has been leaked alre
Here's how the math works out. For non-paying players, there are only so many sources of experience every day. They break down into daily experience earned just by playing, daily experience earned through completing challenges, weekly experience earned through challenges, and "Normal" challenges that persist for the entire ev
I am dreading my next game, because it’s PlayerUnknown’s Next Game . And there’s going to be eyes on it. No matter what I do, there’s going to be a lot of critics going, 'Well, it’s no PUBG.' And I’ve accepted that – I am not going to make a game that’s going to get like, three million concurrent users, and tens of millions of players every month. But I’m not aiming to make that. I want to make a game I want to play, and if other people want to play it, that’s fantastic – but ultimately, if they don’t, I’ll still have a game that I can play. So that’s my outlook: I’m probably going to get sh*t on, but that’s o
While a lot of the games listed are ones that Sony has been teasing for years (and still haven't released), the biggest news here is arguably Bloodborne 2 , which has become one of From Software's biggest titles outside of the core Dark Souls series. The game received overwhelming praise when it released in 2015, and fans have been wanting a sequel ever since. Plus, there's the long-rumored Devil May Cry 5 and SOCOM: Coalition , as well as a BioShock PSVR title on the
E3 2018 is almost here, and leaks are starting to trickle out in advance of the massive gaming expo. The rumor flames have now been stoked by an anonymous contributor on 4chan, and they’ve revealed what’s purportedly a photo of the internally distributed PlayStation E3 schedule, which lists a series of the highly-anticipated trailers and reveals that will be emerging from E3 2
While recent E3 2018 leaks have proven to be real, it's always worth taking rumored information with a grain of salt. Regardless of whether or not this is Sony's schedule for their pre-E3 press conference, gamers won't have to wait long to find out as the PlayStation E3 briefing is in just one w
PlayerUnknown's Battlegrounds may not have created the battle royale genre, but it certainly popularized it. Since its explosion in popularity in 2017, a number of PlayerUnknown's Battlegrounds " clones" have popped up, including some mobile games that are blatant copies of PUBG , as well as games that offer enough fresh ideas to become something entirely different, such as Fortnite . Developer pubg Guide Corp. has attempted to sue Fortnite and other games for their similarities to its game, a decision that has been criticized since PUBG itself has been accused of being an "asset fl
While PUBG propelled Greene to superstardom within the gaming community, it wasn't his first project. He previously made a name for himself by helping birth the Battle Royale genre by creating mods for both ARMA 2 and DayZ . Then, he went on to consult on Daybreak Games' H1Z1 (which recently made its way to PlayStation 4 and managed to get over 4.5 million downloads in just three days) before teaming up with Bluehole in order to create PlayerUnknown's Battlegroun
PlayerUnknown's Battlegrounds _ creator Brendan Greene aka PlayerUnknown never expected the Battle Royale shooter to become such a huge hit for his team at Bluehole, but with success comes pressure. PlayerUnknown recently spoke out bout the side-effects of creating such a popular game. Greene stated that he knows his follow-up project isn't going to become as much of a cultural milestone, and that it's " _probably going to get s*** o
According to the math, in order to reach the highest rewards available to those without the Premium Pass, players have to invest as much as 2-8 hours in PUBG every single day between launch and the Pass' end. That means that by the time people are reading this article, one day will have passed and everyone who didn't complete their challenges won't be able to reach level 20 without paying the $9.99 price