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2026.01.28 02:39
Adopt Me! by Roblox creator DreamCraft announced a temporary Pet Rock as an April Fools joke and ended up with more players than Mount & Blade II: Bannerlord . Multiple video game development companies kept the April Fools' Day tradition of joke announcements alive this year, from the announcement of a Death Stranding movie to Mortal Kombat 11 's reveal that they were introducing a " family friendly " m
After hours, notable investors like Cathie Wood bought in, which raised the price to $70.30 in the after-hours market. Whether or not the stock will rocket up throughout the week or stay steady remains to be seen. There continues to be a lot of hype around it and with investors like Wood investing, it bodes well for the Roblox stock. There's also the chance that there are Roblox employees holding stock that will sell off once it hits a higher price, if they haven't alre
April Fools' Day jokes have always been a source of collective laughs and painful disappointments among gamers, and April Fool's 2020 was no different. Developers have now grown accustomed to using the madness of the day to maximize the possibility of trending, and in the case of the Roblox game Adopt Me! , use the opportunity to cause a potential major spike in the number of people playing their game. If ever there was an optimal time for developers to get free marketing, it would most likely be April Fools' Day... but few people would have suspected it could be achieved with only a pet r
Until recently, the IRS had a curious message on its website related to virtual currency. The wording on the site said that Fortnite's V-Bucks and ROBLOX online guide|https://robloxrealm.com/'s Robux may be subject to "tax consequences." These examples were cited alongside Bitcoin and Ether as "Convertible virtual currency" because they can be traded between users and "exchanged into U.S. dolla
At this point, nearly every major game utilizes some form of virtual currency. Though the IRS removed the language that included gaming currencies (for now), it's clear that it has realized the amount of money that can be leached from gamers if it moves forward with reporting requirements for purchased in-game currencies. Most gaming currencies function like gift cards: the currency is bought, and then can be used to buy in-game items. If the IRS moves forward with something like this, it would be like taxing a person's income and then taxing them again for buying a gift card. That this language was on the IRS website at all was reckless, and more than a little bit ridiculous. Still, it does act as a sign that gamers, especially streamers who accumulate large amounts of virtual currencies, have a lot to worry about if the IRS decides to tax in-game mo
As GameStop attempts to rally following big changes potentially coming to the company, it could prove to be a challenge for Roblox. As attention is split between two high-interest stocks, it could directly impact both of them from hitting the strides they need to really succeed. Roblox reportedly previously delayed its stock after DoorDash and AirBnB went live in 2020 out of fear of getting overshadowed and while GameStop is more volatile, it's still distracting potential investors who are throwing lots of cash aro
Desmond initially refused to clarify whether virtual game currencies would need to be reported. Still, the IRS later explained that virtual currencies that do not leave the game environment would not need to be included on tax returns. Robux, however, can be converted back into cash, so the IRS may still want to get a piece of that action. Despite the removal from the website, the 2019 IRS tax form 1040 asks, " At any time during 2019, did you receive, sell, send, exchange, or otherwise acquire any financial interest in any virtual currency ?" Taxpayers will need to answer "yes" if they received any virtual currencies for free, have sold any, or have traded any for goods or services - even other virtual curre
Brookhaven is a role play title inside Roblox that has __ incredible popularity among streamers. Recently, we talked about Mackenzie Turner, one of the well-known Brookhaven streamers who almost updates a new fun story from the game every day in her YouTube chan
Roblox is set to have its best year ever by a wide margin, with its developer community expected to earn $250 million in 2020 alone and its active player count reaching a new record high. Roblox players are free to develop and even sell their own games made within the Roblox Studio creator, sometimes finding runaway success. That was the case recently when a game made in Roblox called Adopt Me! announced that it was adding Pet Rocks and gained over 680,000 concurrent players, later reaching more than 1.6 million concurrent play
Roblox has been quietly but steadily growing since its launch in 2006, surpassing 100 million monthly active users for the first time in 2019. While new content from Roblox mainly comes from its player community, rather than from officially released expansions, developer Roblox Corporation has continued to invest in the game through new development tools and more options for players to monetize their own creations. Earlier in 2020, Roblox added Premium payouts, a system that allows community developers to earn money based on how much time players with Premium memberships spend on their ga