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Sea Of Thieves Artist Says Devs Knew Game Was Repetitive

2026.01.25 22:44

AstridBrennan29 조회 수:0

Sea of Thieves has been boggling us for the past few months leading up to its release. After all, this pirate-themed MMO title is meant to be one of the year's biggest games, but yet little of us here at HG showed any real enthusiasm for it. And it's not that it didn't look fun, with its swashbuckling adventures, naval combat and even the ability to even shoot yourself out of a cannon. But there was just always something that always seemed to be holding it back. And after having spent some time with the game, it's not hard to see what that something is, because while there is fun to be had, this Strategy game Online guide|https://strategyreviewer.com/ feels a bit more like a pond than a sea.


Let's not sugar-coat it: Microsoft has a problem with its Xbox One console, and it stems from its current roster of exclusive games... or lack thereof. Now, the tried and true first-party blockbusters have already appeared on the Xbox One – with Halo , Gears of War , and Forza all making their presence felt on the system – while new properties like Sea of Thieves and Sunset Overdrive have helped provide a unique reason for console gamers to invest in the hardware outside of its expected lin

class=When Sea of Thieves clicks, most likely because you have a full galleon of fellow pirates to work with, it can create a rousing, fun experience whether completing a long voyage for the Gold Hoarders or even just sailing around, looking for any hidden secrets or loot. But remove that and becomes clear that you have a game with little in the way or content or variety. It's still decent, of course, but it's nothing to write home about without a group. There are probably several more depth-related puns to be made, but let's just say that to get the most out of things, you had best work out something with some friends or fellow players to create a devoted crew, lest things get shallow quickly.

The setup for Sea of Thieves is that you wake up as a pirate in a tavern on an outpost in the middle of the titular sea, head to your ship, and then...um...basically proceed to just do pirate things. Because...pirates. Yeah, needless to say, a lack of detailed world-building already sticks out as one of the most notable flaws. There's no real driving force behind everything other than "go be a pirate." Sure, there are hints of something bigger in the various tribal markings and shrines you find, but they're as bare as possible and don't contribute a lot. You do have various trading companies to work for, ghost ships to sail on when you die, a vicious kraken, salty buccaneers that sell you goods...but they don't necessarily blend into a cohesive world. It feels more like someone just spread out a bunch of standard pirate cliches and just decided to roll with it.


The main criticism of Sea of Thieves is the sheer lack of depth in content and progression, and this holds true to an extreme when it comes to the game's NPC population. There's really only one enemy type on quests or in Skeleton Forts (the raids of Sea of Thieves ) and these are skeletons. Most voyages and the game's only fort type involves just skeletons but there are different types with their own attributes. When in the water there are sharks and when in a ship there are Krakens, but those are self-explant


Sea of Thieves developer Rare has published a full list of the game's 60 achievements (for a total of 1,000 points), but with a special pirate-y twist. Rather than explaining what players have to do to unlock the achievement, each one has been presented as a riddle. This adds a bit of fun to achievement hunting and lines up well with the upcoming co-op pirate game 's riddle-filled que


After players rushed to Sea of Thieves at the promise of gaming treasures, some have been left disappointed that the waters don't run that deep - and apparently the game's issues were apparent even during the making of the game. The game made a huge impression pre-release, with hands-on events with the game promising an incredibly fun pirate-based experien


Sea of Thieves lets players suit up as a pirate and embark on high seas adventures in a quest for treasure! But no loot comes without risk of combat. While other pirate crews are the most unpredictable and certainly, have the potential to be the most dangerous, the in-game AI enemies can pose their own problems


As it turns out, developer Rare was apparently well aware of the lack of depth in the gameplay of Sea of Thieves during the development process. The allegations come from former Sea of Thieves artist Rob Beddall, who took to Reddit to address some of the concerns that players have over the game and share some context of how it felt during development. Beddall, who worked on the game for over two years, stated that " a lot of internal people voiced their concerns that the game was repetitive and shallo


And what makes the wait for more first-party titles all the more troublesome is that Microsoft just released the Xbox One X - the most powerful video game console ever created - and they should be leveraging all that power by making Xbox One X exclusive games . On that note, one thing to keep in mind is that, because of those aforementioned cancellations and delays, Microsoft may be waiting to announce any new titles until they are sure those games will hit store shelves in a reasonable amount of time. Granted, they are doing exceptional work with Xbox Play Anywhere and Xbox Backwards Compatibility, but those aren't enough when gaming is about looking to the future as much as it is about preserving the past. Let's just hope that gamers aren't left waiting too long for new, truly worthwhile cont

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