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2026.01.25 22:26
The multiplayer changes planned by Rare also including a matchmaking system that filters by microphone status and language, allowing players to prioritize matchmaking with other players who have the same microphone status as themselves, and who are speaking the same langu
The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a
Like hair colour we're working on the design of how we get tattoos to players. We love the idea of unlocking a tattoo after an in game event. Our IPG tech means we can do this, we think it's super cool and we'll look at it post lau
Yes. The art team have done a bunch of work on different cosmetics, and I've already seen some early work on an oriental style that is super cool. We will see more cosmetic styles come in as we move forw
One Reddit user named peraldon asked Rare about post-launch DLC for Sea of Thieves and whether or not they would disclose the game's roadmap for first-year content plans after the game launches. Joe Neate, Executive Producer on Sea of Thieves , answered the question and said the follow
There were many other questions throughout the thread that dealt with quests, ship naming, and caves/dungeons throughout the game world. If you want to check the whole thread out for yourself, you can find it he
A recent patch to Sea of Thieves already extended the game's ship respawn distance , preventing players from respawning their ship within sight of the ship that sunk them, but Rare states in the developer update that the studio has plans to improve that aspect of the game even further. Rare also wishes to address other problems with spawn-killing by adding in-game reminders to players of the "Scuttle" option, and possibly even moving ships to other world instances to avoid prolonged cases of spawn-kill
The good news, though, is that Rare is still tracking player’s progress on Sea of Thieves achievements, so when they are re-enabled the achievements completed should unlock. Granted, Rare also said that players should receive all of their missing gold and reputation once things calmed down with the servers, and many reported not receiving everything they earned. In other words, don’t be surprised if some achievement progress is not entirely accurate once everything is re-enab
After years of waiting, Strategyreviewer.Com Sea of Thieves is nearly upon us. While many are gearing up to take to the high seas with their friends this coming Tuesday, we recently learned a few more details about the game just before its rele
It’s no secret that Sea of Thieves has had quite a few issues since its launch last week. Most notably, players have been slamming the servers , trying to get online and partake of Rare’s pirate sandbox. Unfortunately, that influx of players has also led to several other problems, including some bugs with the game’s messaging sys
Sea of Thieves has released online and has passed its first 48 hours of life milestone but not without its challenges. Thanks to this latest project from developer Rare being one of the most anticipated games of 2018 - and Microsoft helping boost player counts by making it available as part of their Game Pass subscription plan - there's an overwhelming amount of interest. So much so, that Sea of Thieves as not been working as intended to say the l
Rare doesn’t have a timeline for when achievements will be re-enabled, but the developer hopes to have everything up and running by the end of the week. For now, however, players will not unlock any achievements while playing Sea of Thiev
Beddall's comments certainly match up with how some players are feeling about Sea of Thieves . Although the game is an enjoyable one, there is a sense of frustration that the gameplay on offer doesn't give as much variety that would be hoped from such a highly anticipated release . As such, it's easy to see why some users feel as though Sea of Thieves has not progressed enough from testing to really be considered a full launch right
Beddall, whose work on Sea of Thieves can be seen on his portfolio page , went on to explain a little more of Rare's thinking during development, suggesting that " the plans and ideas for the game were bigger than what was released ," but that the core gameplay loop of the title never really shifted. Whereas Beddall himself was hoping for more by way of " dungeons and raids ," instead he shares the genuine concerns of players over the lack of variety found in the full release of the game. His experience of working on Sea of Thieves was one where Rare was " really anal about every detail of the game " when more focus could have been put into the gameplay itself. " I have never worked on a game that was developed so slowly, " he s