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2026.01.25 21:09
You can craft stronger versions of the same weapon or armor in Gear Workbenches . Higher-tier versions have significantly stronger base stats compared to lower-tier ones, and this is your main way of getting stronger. Even high-tier variants of basic gear are effective in the late game to some degree.
You are free to explore the secrets of a post-apocalyptic wasteland in Once Human . In this survival-horror MMORPG, you'll have a vast world with various areas to investigate and quests to complete. You will need to gear up in order to fight off different hostile enemies, all the while ensuring you have the necessities to survive.
You can make stronger ammunition as you progress through the game. Changing ammo types in Once Human will improve both weapon damage and Psi Intensity by a small but significant amount. More advanced ammo like Blasting and Disintegrating variants offer more bonuses, like dealing increased damage to burning enemies or gaining more Psi Intensity when triggering Shock.
Direct weapon and armor upgrades are done via the Calibration screen in any Gear Workbench , and you can access this the same way you do to repair equipment in Once Human . Interact with any Gear Workbench and click on the Calibration tab to view all the pieces of gear you can upgrade.
If you don't have the ingredients or the blueprints to make new guns in Once Human , improving your current ones is going to be the best option you have. There are a few ways to do this, but keep in mind that you'll still need to farm a fair bit of resources before you can start upgrading your equipment.
For everything that Once Human is doing to set itself apart, it also seems to wear its influences on its sleeve. Naturally, it has quite a bit in common with many of the best survival and crafting games on the market, taking cues from titles like V Rising , Valheim , and ARK: Survival Evolved , with a gameplay loop centered on staples like base-building, resource management, and a gradual power creep, but it also seems to be drawing from popular games in other genres. Over its three-year-plus development cycle, it's clear that Once Human has looked to the AAA scene for some inspiration, which contributes to the game's unique, melting-pot st
A persistent server would attract an entirely different kind of player, and while its obvious there are game mechanics that wouldn’t work on a persistent server (the game’s evolution via phases, scripted PvP events, and so on), I can still see this attracting a large-enough demographic to warrant its own attention from the develop
Then there are the many miscellaneous parallels between Once Human and other AAA games. The post-apocalyptic setting feels inspired by something like The Last of Us or Days Gone (especially given Once Human 's motorcycle mechanics); the MMO elements will surely be familiar to fans of titles like The Division and Fallout 76 ; even the Deviant capturing system bears a resemblance to Pokemon or similar monster-catching games. Once Human Weapons|Https://Oncehumanworld.Com/ Human has been in development for a little over three years, so drawing upon relatively contemporary games for inspiration is certainly not out of the question. Whether this will help or harm the game is another subject, tho
Fruit Tea is a great consumable to craft and take with you because it can restore 400 points of sanity and 50 points of hydration . It only requires a cup of water and two flowers to make. The downside is that this expires after 24 hours .
To fight the Glutton, you will need to aim for its weak points, which are the glowing nodes on its legs. Once you break all three, the Glutton will fall over and expose its head. Shoot the head to kill it quickly. Be careful while fighting as other zombies in the area may join in potentially making it difficult. Other than this, be sure not to let the Glutton get close, as it does a stomp that sends a shockwave out that damages you.
As you progress deeper into the wild territories of Once Human , enemies will become much stronger compared to the ones in the starter zones. Grabbing better gear is a no-brainer, but there will be times when you simply don't have the resources to build any new equipment. This is where upgrades come in.
You can only have six active Whims at a time. You can see how many Whims you have and the conditions that they inflict by clicking on Whim Details when you hover over the sanity icon on your character inventory screen.
Spending some time with Once Human , the similarities to Remnant are plain to see, as Starry Studios clearly focused on developing third-person combat mechanics that incorporate movement and stamina management, more than pinpoint accuracy or cover utilization. Once Human 's co-op gameplay , gear system, and even enemy design are also reminiscent of the Remnant ser
However, I foresee one major, glaring fault with Once Human: seasonal wipes. Once Human is a bit like Rust. In that game, players fight over resources, build bases, and generally get up to a lot of nonsense over the course of a ‘server wipe’. Servers wipe once a month on Rust, the last Thursday of every month. In Once Human, server wipes will occur every six weeks, over the course of six ‘phases’ in the server’s life cycle—each phase introduces new monsters and new battles for PvP players, with better loot and rarer resour