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2026.01.25 10:30
**Red Dead Redemption 2 Beginner guide Dead Redemption 2 ** has its fair share of train robberies amongst its many bank heists and other various jobs. Maybe it's because train robberies are a staple of the old west that they’re used so often, but nevertheless RDR2 makes each train robbery feel different and keeps them spread apart enough so that the player can enjoy their time with the mission instead of it feeling like it’s the same mission repeatedly. If there's ever a RDR3 , Rockstar can always up the ante and improve upon the train robberies to add an even better vari
Lemieux is worried that Jean-Marc will turn on him and expose the corruption in the city. He also mentions that Jean-Marc could spread rumors about Arthur's illicit activities. Players will then need to travel to Jean Marc's home, which is in Rue De Zacharie just south of the A in Saint Denis. Gamers will spot Jean-Marc attempting to open his door, and a cutscene will initiate. Arthur will knock him out on the spot. Next, Arthur will need to take Jean-Marc back to the Mayor's house without being seen. This step should not be too difficult, as it will be nighttime. Still, players should try not to attract any unwanted attention that can force them to retry this step of the mission again.
Players who return for part 3 of the mission find that Dragic meets a pretty sticky end . But for those who don’t, Dragic’s big reveal turns into a pretty lackluster affair. Arthur sums it up with a trademark dry comment: "I just saw a machine waddle a few ste
This sequence, while probably terrifying for the passengers, is a relatively violence-free RDR2 robbery . Arthur keeps his gun pointed toward the roof of the car for the most part, only occasionally firing a shot to hurry up skittish or stubborn passengers. It isn’t until the back car is searched where things go awry and Arthur needs to save Sean, which results in four guards being shot. Shortly after, the law finds their way to the halted train, and thus begins s shootout with a couple of dozen lawmen. Once the lawmen need to recoup, the gang escapes on horseb
Actions in Red Dead Redemption 2 have consequences. There are a number of story-altering decisions that players will have to make as they progress through the main missions in the game. One such decision is whether to kill Jean-Marc in the "Idealism and Pragmatism for Beginners" side quest. Jean-Marc is the Lieutenant of the Saint Denis' mayor named Henri Lemieux. Players will pick up the quest after they receive a letter from the mayor following the "Gilded Cage" quest.
At the end of the cutscene, Lemieux orders Arthur to kill Jean-Marc. Arthur will be on the fence about executing the Mayor's orders. While Jean-Marc is on his knees begging for mercy, players will have to choose whether they want to kill him or spare his life. It's one of the most crucial choices in this Stranger Mission and governs everything from the impact on Arthur's honor to the very fate of Saint Denis as well, as one would expect.
It’s difficult not to judge after getting duped by a man who’s in love with his horse. This offbeat side mission from the original Red Dead Redemption sees John head off on a "mercy mission" to rescue Lucy, Jeb’s lamented l
Charles Kinnear is convinced he can create wings that will allow him to launch himself off a cliff and land safely on the ground. Obviously, he can’t - but helping him collect the items he needs to build his wings is worth it to watch the l
The Undead Nightmare DLC has been hugely popular with Red Dead fans - and this mission is a nod to the zombie movies that inspired it. When filmmaker D.S. MacKenna has the mighty brainwave to make a movie about "flesh-eating monsters," John can’t help but ask: "What kind of sick person would like th
Next, players must travel to the Mysterious Hill, northeast of Bacchus Station and southeast of Donner Falls. Here, they will come across a hobbit-like hut, and they must inspect its roof to find the third map.
The next least violent train robbery involves the surprisingly smart and levelheaded plan of John Marston , who players will get to see grow throughout Red Dead Redemption 2 after he recovers from the wolf attack. The gang needs more money, and John thinks he’s discovered an easy way to do it. Arthur, John, Sean, and Charles head out to block the tracks with a recently acquired oil drum cart. With the conductor coming to a full stop - as to not blow up - the gang proceeds to enter the train and threaten the passengers to put their belongings into a
Billy likes to drink away his troubles at the train bar, and when Arthur approaches him about his gunslinger past he immediately becomes terrified out and takes off through the train. The player must chase down the bumbling Billy Midnight and race through the train cars, eventually leading to a gunslinger duel atop the moving locomotive. In the end, Billy loses to Arthur. When the player goes to rob Billy of his belongings, they’ll discover a unique variant of Red Dead Redemption 2's Mauser Pistol. Is it a "train robbery" per se? Not really, but it is still robbery on a tr