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After DICE ended support for Star Wars: Battlefront 2 at around the same time as Battlefield 5 , a majority of their resources can now be spent on the first next-gen game in the standout FPS series. The most anticipated information will be the reveal of the game's setting. Battlefield 5 saw the series return to its World War II roots, after a string of modern-day releases before the first-time visit of World War I in Battlefield
The highly-anticipated Battlefield 6 _ has been confirmed to be coming to the next generation of consoles when it launches next year, and more details are on their way shortly. _Battlefield, from developer DICE and publisher EA, is a long-running first-person shooter series that focuses on large-scale battles, combining infantry with vehicular combat. After announcing last month that support for the latest game in the franchise, Battlefield 5 , would be ending , EA confirmed that its sequel would release next year , echoing their earlier claims that a new Battlefield 2042 weapons|https://battlefield2042hq.com/ wouldn't be releasing until 2021 . A few days later, it was clarified that the new game would be coming to next-gen consoles, the PlayStation 5 and the Xbox Serie
It's no secret that EA's biggest shooter franchise has had a rough time recently. Apex Legends has done surprisingly well, but that's mostly because it was designed by Respawn Entertainment, without EA's proprietary Frostbite engine. No shame to Frostbite, as some of the capabilities of the engine for Battlefield games are incredible. But in recent years, Battlefield has seen somewhat of a decline from the mainstream shooter it used to be. Battlefield 6 is said to be the very next entry, and it needs to make a comeb
Via Official PlayStation Magazine , which can be viewed here , Battlefield 6 appears on a list of confirmed titles for the PlayStation 5, alongside other EA properties like Dragon Age 4 and The Sims 5 . EA has doubled down on both the consoles and release date after their announcements last month, suggesting progress is going well and no hiccups or delays are expected. In fact, OSM claims that details will be coming shortly, asking users to "come back next issue for more info". While what the "more info" pertains to is entirely up to speculation, it's likely that the setting along with any major gameplay changes would be revealed, another signal that DICE are going ahead steadily on developm
What's more impressive is how, even with all these elements of choice and weapon customization, guns still fit right in with the staples of the Create-A-Class system. Even amongst all of the possibilities of unfair advantages with Gunsmith, the system was balanced surprisingly well with perk distribution in multiplayer. Duplicates like faster reloading perks were adjusted and changed, and some existing perks were routed into different tiers to compensate for new weapon perks and attachments. Gunsmith's comprehensive customization allowed greater variety, largely without sacrificing competitive balance in the process. There have been some egregious exceptions in Modern Warfare like the GRAU , but for the most part the game has aptly balanced guns and perks quite w
Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it's generally in service to just converting a wall into a doorway. There's no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 's Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging or taking down most of the buildings. The game literally encourages the attacking team to utilize destruction to open up the map more and force an advantage over the defending t
Henderson’s comments on how "feedback from 3rd parties has been overwhelmingly positive compared to previous installments" should be extremely promising for fans of the series. While opinions will certainly vary on the game when it arrives, knowing that those who have had a chance to play the game early have enjoyed it is surely good news for the Battlefield community. Based on the positivity thus far, DICE seems set to deliver on Battlefield 6 's ambitious ide
For Battlefield to reignite the "who's better" arguments from its past, the franchise will need to seriously focus on what used to be the game's signature identity. Destructible environments have been a staple in Battlefield thanks to the graphically impressive physics in the Frostbite engine. It's never been taken out of the game per se, but with each new release the destruction has been taken out of the spotlight. Destruction was huge for Bad Company and Bad Company 2 because it was both free-flowing and integral to the map design. Battlefield 3 introduced "Levolution" to try and mix up the mechanic, but in turn made destruction much more linear and predictable. Reinventing a more unpredictable destruction system would be the perfect way to bring back classic Battlefield in a brand new fo