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2026.01.24 05:16
At the end of the day, eliminating weapon durability systems entirely would also eliminate a big portion of strategy and realism from numerous games. Thus, adapting systems that allow for ways to prevent weapons from breaking entirely would resolve most players’ frustrations, and is the best win-win scena
That said, the one realm in which people seem to be the most accepting of weapon durability systems is in survival games. Considering that the whole point of those games is to be desperately trying to survive in an almost impossible situation, limited supplies and weapons contributes to the feel that the games are usually going for and are thus much more acceptable for m
Some games have definitely used weapon durability systems better than others. Dying Light , for example, allows for repairing and upgrading weapons. In Monster Hunter , your weapons become less sharp as you use them, limiting what you can cut through, but the game allows for the use of whetstones in order to sharpen them again (though different weapons have different limits). The weapons in Fire Emblem break after you’ve gone through the number of uses per weapon, but most of the weapons are so easy to replace that it doesn’t become a consistent detraction from the game, it simply adds to the strategy per
The newest installment in the spin-off series focuses on a young Monster Rider that comes into contact with a newly-hatched Rathalos. Players will have to unravel the mystery of a prophecy concerning the titular Wings of Ruin in this new Monster Hunter RPG adventure. Monster Hunter Stories 2 might share similarities with Pokemon in its turn-based battles and monster capturing, but the game also seems to be drawing some inspiration from The Legend of Zelda: Breath of the W
I know that right off the bat, many people are going to disagree just based off the title of the article. One of the most common takes regarding weapon durability limits is that it does nothing but get in the way. And I can’t disagree to some extent—it can be horribly frustrating and annoy
The original Monster Hunter 4 was a Japan-only release for the 3DS in 2013. However, the enhanced version that was later released did come to Western shores, called Monster Hunter 4 Ultimate (Monster Hunter 4G in Japan). It was released for the 3DS in 2015 and was the first handheld Monster Hunter in the West to feature fully integrated online multiplayer functional
Capcom's expansive Monster Hunter IP recently saw the impressive launch of Monster Hunter Rise on the Nintendo Switch , already with over six million copies sold. Next up for the series is a spin-off in the form of Monster Hunter Stories 2: Wings of Ruin . The first monster hunter wilds beginner Guide|https://monsterwildlands.com/ Hunter Stories released on the Nintendo 3DS in 2016, introducing turn-based combat to the series for the first time, plus the ability to ride and hatch monsters. Monster Hunter Stories 2 , which releases next month, continues that same spin-off momen
The area around the base of the figure appears to depict a fierce battle that took place between Ciri and the Yokai who's head now hangs in the woman's hand. All of this design work was accomplished by a team of artists, including CD Projekt Red's art director Paweł Mielniczuk. Whether or not this Monster Slayer Ciri is expected to be a feature in future Witcher games is yet to be seen, but considering the craftsmanship of the model, it would be a welcome sight in-g
Monster Hunter 3 Ultimate included underwater combat, which, while innovative, divided fans. Fighting monsters can be hard enough without additional tough mechanics The game also added a host of improvements and new features in comparison to the original Monster Hunte
Certain Monsties can let the player jump over gaps, climb rocky walls, and travel over map terrain in unique ways. Giving players the ability to really explore environments is something Capcom seems to have invested in with Monster Hunter Storie
However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat
Over the weekend, Desconhecido 's (via DSOGaming ) Witcher x Monster Hunter World mod went live on Nexus Mods. The build in question adds The Witcher 3: Wild Hunt's Triss Merigold and Yennefer of Vengerberg to the Capcom experience, courtesy of a couple of character swaps. Notably, players who download the PC mod can switch out the Commission and Rot armor for Triss; meanwhile, Yen replaces the Brigade armor. Screenshots show that Triss' main Witcher 3 attire and DLC outfit feature in the mod, though it appears that only Yen's DLC garb will be accessi