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Ghost Of Tsushima: True Story Behind The PS4 Samurai Game

2026.01.23 14:49

SylvesterRepass 조회 수:0

Sony's upcoming Sucker Punch-developed samurai story, likely one of the PlayStation 4's swan songs, is inspired by real events, but Ghost of Tsushima strays from history in a number of ways. Although Sucker Punch appears to have taken great care in nailing the game world's authenticity to real-life Japan, ghost of tsushima weapons|https://tsushimagame.com/ of Tsushima' s plot is, at least partially, purposely unfaith


The highly anticipated PlayStation exclusive Ghost of Tsushima will release in the Summer of 2020. Fans around the world have been wondering when the big-budget samurai slasher would finally get a release date, with many speculating that the game would release in the second half of 2020 . But now developer Sucker Punch has confirmed the release window for Ghost of Tsushima will be Summer 2


Following protagonist Jin Sakai, one of the only remaining samurai out for revenge following the Mongol invasion of his homeland, Ghost of Tsushima is a dramatic story loosely based on the real-world events of the Mongol invasion of Tsushima Island in 1274. In an attempt to thwart the oncoming invasion, Jin's comrades are overwhelmed and massacred, leaving Jin to haunt the Mongol invaders who took everything from


The highly anticipated Ghost of Tsushima has just become a lot more appealing to old school gamers thanks to the way players will explore the world, as there won’t be any certain waypoints to rely on. This will bring the game closely in line with the exploration of iconic titles like The Elder Scrolls III: Morrowind , which challenged its players in similar w


In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g


A steady flow of information is building up the way towards the June release of Ghost of Tsushima . Just recently, the contents of the Collector's Edition have been revealed, and it's going to be juicy. There's a replica of the face mask the main hero, Jin Sakai, wears in the game, a cloth map, and a war banner. Considering the global situation, physical editions might be delayed, but right now, there's no evidence the game will be postponed to a later date. However, players have already expressed their fears about that potential outcome online, so it's on their minds moving closer to rele


While many video game enthusiasts will likely have their hands full for the immediate future with titles like Resident Evil 3 , Doom Eternal , and Final Fantasy VII Remake , it's easy to look at games on the horizon and wonder when they'll see the light of day. There are even persistent rumors that next-gen consoles PlayStation 5 and Xbox Series X might not hit their 2020 launch windows, or that, if they do, they will be in exceedingly short sup


This rich set of features clearly makes Ghost of Tsushima a very intriguing experience . The complex world exploration, though, could be a risk from the developers’ end. Nowadays, players are used to being guided to the destination by precise waypoints. Ghost of Tsushima’s concept could be an obstacle that might turn the game into a niche one. On the other hand, the priceless excitement of locating the destination point after a long journey could make Ghost of Tsushima another highly praised video g

While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.

Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.

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