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Sucker Punch has been keeping its upcoming project Ghost of Tsushima under wraps for a long time. Personally, I was entirely convinced that their next game would be a new inFAMOUS , or something still based on superpow
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
But let me get straight to the point. Sony Interactive Entertainment Japan and Asia are most probably going to work on a Japanese voice track. That's standard procedure for games of this magnitude, and the release of the first trailer voiced in Japanese is a clear indicat
I was sitting in the audience at Sony's pre-Paris Games Week press conference when the trailer of Ghost of Tsushima started rolling . I was even slightly distracted, focused on my laptop as I was taking care of my preparations to cover all the n
Coaching can be wearying, with long hours of reviewing gameplay much like the film sessions NFL players will sit through but when it comes to Tournament matches the story switches as it can be exhilarating. The biggest gaming proceedings span packed inside arenas with millions of screaming fans watching their players every keyboard stroke ever mouse click of their favorite player. Coaches are naturally sporting their team’s jersey and giving advises to players between matches. eSports is more than just a fad as this year alone it has generated somewhere along the lines of $140 million in the U.S alone and $600 million in global revenue. That’s just from corporate sponsorships, advertising and ticket and merchandise sales, according to SuperData Research, a New York firm that tracks the video game industry.
We also learn about the " PlayStation Presents! " presentation that will come on Friday, December 8th at 8:00 PM Pacific Time. According to the post, most of the biggest announcements of the year have come and gone at E3 and Paris Games Week, but there are a few "stocking stuffers" coming at PlayStation Experience, including discussions with top PlayStation developers, updates on key titles and some "special announcemen
The developer also shared that the environments shown in the teaser trailer of the game were in-strategy Game Walkthrough|https://strategynewsbase.com/, and one rather wide shot shows a very extensive vista. This appears to indicate that they haven't scaled the world down all that much. Assuming that the mountain in the picture is the highest peak on the island (Mount Yatate) seen across Aso Bay, we could be looking at 1:5 to 1:10 scale, but that's just me trying to eyeball it, so take it with a massive grain of s
As for Timetravel6000v2's DCTV poster, it's not indicative of this year's Arrowverse crossover and is, of course, simply some fun and striking art featuring some of The CW's most beloved superheroes. Still, it will no doubt get fans excited for not only this year's crossover, 'Crisis on Earth-X', but potential future crossovers - which could include Black Lightning depending on how successful the hero's series turns out to be and whether the showrunners agree to lend Jefferson Pierce to next year's Arrowverse team
Of course, there might be disk space restrictions, as Ghost of Tsushima is probably going to be a very big game. Sucker Punch is known for its massive open worlds, and the real Tsushima is an enormous island, measuring 274 square miles. That being said, it would probably be quite easy to provide the Japanese voice track as a separate DLC for those who want
It wouldn't be an additional cost, because the track is going to be recorded anyway for the Japanese market, and it would enrich the experience for those of us who would like to fully immerse themselves in the atmosphere of ancient Ja
Join Media Molecule studio directors Siobhan Reddy, Mark Healey, and Alex Evans alongside a very special guest to take an in-depth look at the development of Dreams during their exclusive Saturday panel at 12:3
Now that we have our map, we can set out to measure it. To do that, we have to fish deep into the content of an old (but extremely interesting) panel hosted by Lead Engine Programmer Adrian Bentley at GDC 2014. There we learned that when using his neon powers, Delsin could move at a speed of 20 meters per second. Any faster and the engine wouldn't have been able to stream the assets of the world fast eno