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2026.01.22 05:42
It’s these little additions that have made photo mode such a fun tool to goof around with, and why it keeps getting added in any game that lets you openly explore. Most recently, Assassin’s Creed Odyssey received its own photo mode that lets you capture all of Kassandra or Alexios’ incredibly long adventure through Ancient Gre
Some games, like God of War , received its photo mode after release and it definitely didn’t disappoint. Sure, you can make some pretty intense photos, but you can also make it look like Kratos is telling really bad dad jokes while he’s boating with his son. It’s a good example of how something as serious as God of War can be turned into something comical just by letting a character smile. This feature can also be found in Shadow of the Tomb Raider and can produce similar results by letting Lara take selfies with alpa
One form of microtransaction is called a loot box. This isn't the same as finding a chest in The Legend of Zelda or Final Fantasy ; while those are literally boxes filled with loot, a loot box in this sense is an item, purchased with real money, though they can sometimes be earned without paying real dollars. Sometimes they're called Crates, War Chests, Lockboxes, or something else, but the principle is always the same. This loot box is then opened, adorning the player with semi-random items. It's akin to buying a pack for collectable card games like Pokèmon, Yu-Gi-Oh, or Magic: The Gathering . The consumer isn't buying an item, but the possibility of an item they want, while incurring the risk that they'll be stuck with something worthless to t
Assassin's Creed Shadows Crafting Guide|Https://Creedshadowgame.Com/ Creed Identity is making its way onto the mobile market in just under three weeks and to promote the game, Ubisoft released an announcement trailer that is just all around dull and utterly boring. Even the actor portraying a regular shmoe who transforms into the assassin character (likely the protagonist of the game) looks bored and angry throughout the trailer. It’s as if just having to play this game during his short walk down the tunnel had squandered his entire day.
Naturally, there's a catch. Many games (most, really) feature downloadable content: additional items, levels, and features which can only be accessed by paying more money on top of the initial cost of buying a game. The latest wrinkle to the DLC formula is the inclusion of "loot boxes," a form of microtransaction designed to keep players paying extra money for months and even years after they first buy a game. In 2017, is this trend a problem, or are lootboxes and microtransactions a necessary e
What To Expect: Developer CD Projekt Red wowed us with their behind closed doors demo at E3 2014 and we expect them to pull off a similar feat at their Comic-Con 2014 panel. Attendees will hear more about this final game in the trilogy, see it played live, and learn more about Dark Horse's upcoming The Witcher graphic no
There have been plenty of video games based on the work of J.R.R. Tolkien over the years, though not all of them have quite lived up to the excellence of the great author . With its fantastic nemesis system and well-refined combat mechanics though, that's not really a criticism that could ever be levied against the fantastic Middle-Earth: Shadow of Mord
What made it so great is how it was implemented; it was part of the story. Going to photo-ops for Thrasher and Skateboard Mag to be part of the publication's cover is similar to making those covers in Marvel’s Spider-Man , but a bit more deliberate since each location was specific. Skate.reel only improved with each iteration of the game, allowing you to not only create great photos, but also videos worthy of being in Toy Machine’s Welcome to He
What To Expect: Set between the events of The Hobbit and The Lord of the Rings , Middle-earth: Shadow of Mordor will take players on a special journey. Attendees should expect to learn more about the Nemesis System , which gives players unique enemies throughout the campaign, and see more of the title's gameplay in act
Who Will Be There: 343 Industries's executive producer Dan Ayoub , senior producer Dennis Ries, and franchise director Frank O'Connor, along with Certain Affinity's president and original Halo 2 multiplayer designer, Max Hober
It has to be noted that loot boxes (and the rewards they grant) are significantly cheaper to create than map packs and more traditional forms of add-on content, which leads to greater profit per sale for the developers and publishers. Are loot boxes the price the industry has to pay in order to keep the cost of games from rising above $60? Or is it just a ruse to keep on sucking money from gamers' bank accou
Ubisoft has been through a rough patch since the days of Unity. Syndicate's sales were greatly impacted because of it and playing around with worthless trailers like Identity’s could impact sales just the same. If they were planning on creating a Q&A video about the game that provides impressive and well done gameplay visuals, Ubisoft should started with that right out of the gate or at least have cut a few clips of the gameplay shown in the Q&A and implement them into their announcement trailer, or even better scrapped the trailer all together and focused on creating a proper reveal trailer. Although the creativity and budget were behind their "announcement" trailer, it was by no means a worthwhile one especially since you really have to go out of your way (and be interested in the game enough) to find their little Q&A video that does a much better job at portraying what the game actually is.