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2026.01.21 22:35
While these bizarre choices to keep certain games longer in the dark than others could be interpreted as Sony having faith in their first-parties to be big sellers without any additional marketing above and beyond the necessary, it instead tends to come across as ignorance at the clear bounty Sony has at their disposal. Fortunately, Sony’s mistakes during the past year have the luxury of being labeled as an "off-year" and can be completely disregarded as Sony continues to make plans for the next year in marketing. If Sony can reinstate a focus on E3 and PSX being the dates for fans to salivate at, and making sure their first-party titles can present something substantial in-between these six month gaps in at least one of the two events, as Sony has proven they can over the past few years, the publisher can return to being the giant to topple at some of the year’s biggest industry events.
Throughout the year, gaming conventions offer a great opportunity for publishers to unveil and highlight their upcoming lineup for the months ahead. While these anticipated events are often few and far between, each one presents a unique opportunity to showcase the titles fan should keep an eye on, and choosing which games to focus on can often be an overwhelming task. Fans’ desires will rarely line up with the actual schedule for a game’s development and ultimate release, leading to lengthy periods of radio silence followed by a disproportionate amount of details to share that can coincide with equally intriguing releases at the same time. This balancing act is a constant struggle to maintain, particularly due to the unpredictable nature of game development, leading to the inevitable outcome that certain press conferences will prove to be less memorable than others due to the availability of news and announcements.
Ghost of Tsushima doesn't suffer from most of these issues. Being a high-level PS4 first-party exclusive, it'll benefit from the strong marketing push that Sony is certainly capable of. On top of that, Sucker Punch has the technology, the will, the know-how, and the budget to create a title with stellar production values under every point of v
On the mobile platform, the continued dominance of Pokemon GO is also the most unsurprising, as the title's status of global phenomenon has not been in jeopardy despite the development team's slow response time in updating or implementing key design features. Pokemon GO sits comfortably ahead of its compatriots on mobile, much like League of Legends does its competitors on PC - World of Warcraft is the closest to Riot's cash cow, with the nearest genre competitor being DOTA 2 a full six ranks behind Leag
After an ethereal teaser last month, the new trailer provides a brief introduction to this plot, but is more about the general style, showing the creativity of former SNL director Dave McCary and drawing attention to its great revi
Over the past few years, Sony has been able to maintain a consistent level of expectations for fans to set for themselves, with E3 and PSX being the two standouts to look forward to for the biggest announcements and updates, strategynewsbase.com and smaller news pieces being shuffled in throughout the year. After a couple of noteworthy E3s, Sony’s middling press conference at this year’s event left a lot of fans underwhelmed and anxious for more. In a moment of seeming panic, Sony set forth a chain of events that pushed forward a few of their key PSX announcements, including the reveal of Sucker Punch’s Ghost of Tsushima, up to the Paris Games Week press conference, an event that, in the past, had rarely been used for major reveals such as those. Teased as the "second half of E3" , the Paris Games Week presser, while distinctly more filled with new trailers, also ended up being fairly standard and middling, leaving fans to wonder what Sony had left up their sleeves for PSX.
Of note, despite not being particularly close to the first spot on either platform, Blizzard's Overwatch is making steady progress on both console and PC, making the top 10 list for both and finishing ahead of DOTA 2 on PC. Overwatch 's community has been praised very highly over the course of its brief existence, and its dedicated playerbase makes it a looming threat that could usurp other games on similar lists in the near fut
This incident has provided a good opportunity for Riot Games to adjust their policy regarding voice talent. While it might distract slightly from the game itself, making news of their voice actors only stands to increase the profile and popularity of _ League of Legends _ . A hire such as James Faulkner, who already has a significant foothold in fantasy entertainment as Tarly, would make for enticing news out of Riot. As mentioned in Gilliam’s piece, it is also widely rumored that Patrick Warburton provides the voice of
Japanese developers normally push on other elements as opposed to high-fidelity graphics, working on much lower budgets than their top western counterparts, while their games are often handled by smaller publishers with a lot less money to spend on market